Hello, I am testing out Substance Painter atm. I have a mesh with UV textures (UDIM-s) I noticed that when i make a brush stroke Substance Designer hides all other parts (other UV tiles) while i make the paint stroke. Is there a way to paint without loosing other UDIM tiles when making paint strokes?…
DSG Looking for Experienced Character Modeler - MMOG Basic responsibilities are to model game characters( both low and high versions for normal mapping ) Must work in Maya, Zbrush Must have knowledge of normal and mapping, parallax a plus Must have strong character modeling skills, objects and building are a plus Both…
Inspired from the great gaming classics Super Mario World, Mega Man and Contra, here comes Boost Cannon, an all-new action-packed 2D platforming game! This colorful game lets players travel through interactive worlds while swiftly dodging the attacks of innumerable enemies. Use wisely the four vastly different weapons you…
Apply Here! Telltale Games makes award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and Minecraft! These successful properties demand a premium user interface, and the UI team at Telltale needs your help designing world class user experiences across multiple platforms.…
This looks really great! :D Awesome details, I instantly thought "Rapture! Bioshock!" B) Bioshock 1 has this very unique and iconic art theme, I have always liked it. How did you texture it? In substance painter?
Hello, Our studio, Digital Possum is looking for a graphic artist who has flare and style in their art. This is a contract position. The game is match 3 and inspired by Triple Town, Pixel Defenders and SimCity. The ideal candidate must be: - be passionate about making great looking art - fun to work with (REQUIRED). We are…
Senior 3D Character Animator at Ultimerse Remote, commission/part-time We are looking for a senior character animator who is a wiz in Blender. Work on an original action-horror title to create and implement movement and fighting animations. Our focus is on strong poses, and hits which feel grounded and have weight. You’ll…
Hi Everyone This is my first post on polycount :) I'm very new to 3D modelling and I'm looking for some advice. I've been working on this sci-fi terminal/ATM and I've got to a point where I'm not sure how to continue. The goal is for this to be a game asset with the final piece rendered in Unity or UE4, Initially I started…
Hello there, We are in need of 3D modelers who are capable of rendering biologically realistic aliens, right down to their musculature and skeletal structure. For this project, the outward appearances of the aliens have been generally established, but we want to give them a solid foundation based on current sciences. If…
Hello there, We are in need of 3D modelers who are capable of rendering biologically realistic aliens, right down to their musculature and skeletal structure. For this project, the outward appearances of the aliens are still works in progress, but we want to give them a solid foundation based on current sciences. If you're…