DSG Looking for Experienced Character Modeler - MMOG
Basic responsibilities are to model game characters( both low and high versions for normal mapping )
Must work in Maya, Zbrush
Must have knowledge of normal and mapping, parallax a plus
Must have strong character modeling skills, objects and building are a plus Both high poly and low poly (low meaning 7,000-10,000ish)
Concept art/texture/rigging is always a plus
We would rather you have a higher end PC available & broadband.
Previous game industry experience is a must
Previous MMOG experience, development or play is welcomed
You must be able to handle gore.
You must speak English fluently enough.
You may be located anywhere in the world.
This is a full time position expected to start in two months or sooner.
Good salary and company stock options available.
Benefits to in-house team members only. This means moving the PA, USA.
We are only hiring the best of the best. You will work with ex - Pixar animators, winners of best models/graphics of E3 '06, best selling Maya authors and other remarkably skilled people for creating a fantastic next-gen, above what gamers expect, MMOG, code named, "Project Magic Clock".
This is, of course, a paying position. Please be detailed, send your desired salary. We are a friendly company, we work as a family/group of friends more than a cold number based, emotionless company as so many have seemed to turn into. Working with us will most likely be a pleasure. Benefits and what not can be discussed with in office staff only.
We run an, "open office", meaning if you can make it down to Bethlehem, PA, USA, you can work in our office; however we will not pay your moving expenses.
Project, "officially" starts in one month, though an "idea phase" has already begun.
Please email your resumes, websites, sample work, ect to:
ww@damnsexygames.com
Thank you!