First time posting some work on here so a bit nervous but am very much open to any and all feedback that is to come :thumbup: Essentially what I am going for is to make up a small town/village in the style of the MMO Rift. So sort of a medievalish type of architecture as far as the buildings and texturing go. Right now I…
A story exploration Video Game Synopsis Environmental storytelling, a
single player exploration of the mysterious disappearances at Graves Creek. About 1984 Olympic national Park, Graves
creek. Deep within the Olympic forest,
next to a picturesque lake, Robert Nichols disturbed by loud families constantly
partying into the…
I got the Dreamworks art book for christmas and was really inspired by the incredible concept art in there. There was a particular image from Prince of Egypt that stood out to me(what an incredible work of art that film is!). I did some research and found out the original image was by Paul Lasaine, an amazing artist!…
Hey everyone, I started a thread for this when I had a lot less progress but didn't get any comments, hopefully its not a problem for starting this one. I'd really really appreciate any CnC you guys could shoot my way. Needless to say I'm struggling with the lighting. I dunno whether I should follow the concept image,…
just wanted to say as someone who has seen the behind the scenes production of this tutorial: the amount of time and effort linc put into this is amazing. There is a lot of killer tips that can help people of all levels up their game. As someone who doesn't really dabble with concept too much, I found a TON in here that is…
Overall pretty solid presentation. I do think your pieces needs a bit more work especially the environment ones. You could make tons of awesome with what you've already got there. The buried london museum doorway could be really cool if you add more props and detail to the scene. It's a really nice start I just think you…
I love those rocks, well done on those! The blend shader is working really well too :) I look forward to seeing the architectural bits placed in the environment
Thank you! Yeah I definitely agree with the shadows. Had some struggle with the distance field shadow offset, some really strange trade-offs for buildings in the distance. I'm assuming I didn't have the correct bias set. It might also be the way I constructed the meshes so I need to do more experiments with them. To be…
I'm equally astonished about how much love went into these environments. I love how the ice caves look too, anyone know how you can get something close to this in UE4? I'm wondering if they use an emissive map for the glow. In some angles you can tell its kind of a bump off set or depth they use, but there are other angles…
So i've always been novice at zBrush but with this project I decided I wanted to make something that needed to be sculpted fully zBrush. I'm looking for critique if possible so I can improve on my next project! thanks! More Images here: https://www.artstation.com/artwork/RYyLVO