First time posting some work on here so a bit nervous but am very much open to any and all feedback that is to come :thumbup:
Essentially what I am going for is to make up a small town/village in the style of the MMO Rift. So sort of a medievalish type of architecture as far as the buildings and texturing go. Right now I have a few things modeled out in a very simple and somewhat bare scene and only the centerpiece, which is a fountain, is currently the only thing thats been textured fully.
So beyond that and a currently WIP texture of one of the houses everything else is bare. So more textures to come with everything of course as well as more things to add.
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Try to watch ur UV tiling/ texture stretching. I would probably also extrude those beams that you are showing in the texture. I think you''ll be able to stay semi-low poly even with that The fountain looks interesting, keep going~
PS.
Try and post a city lay-out or reference perhaps? showing ur workflow right off the bat will give everyone a better idea of what ur trying to accomplish
If you are making a town I would recommend whiteboxing it all up first in udk with brushes or meshes. That way you can setup the town with a good use of space
I have also included some screen caps for reference of what I am going for as suggested. Now the quick layout is still a bit bare as I am still kind of throwing around a few ideas of placement of objects such as shops or clutter like stacked crates for example. So it is subject to some changes as I work it out a bit more.
Right now still creating some more buildings as well as adding more details to these current ones. Started to plan out my scene in UDK with just some simple boxes to get the scaling correct for what Im shooting for. Still have about 3 more buildings to make then will proceed onto smaller shops and props from there.
I think the stairs on that one house could use some dedfinition between the stairs themselves andthe block they are resting on. Perhaps a wooden beam like in the reference keep it up!
Like with the others Im more or less getting the main structures of these down then adding the smaller elements to it to bring them out more . So expect another few updates of some of the other ones you have seen soon with some more elements added to them as well as fixes.
Also stated working on the final building for the small town before moving onto the smaller objects and set dec that will fill the scene. This will be the blacksmiths building. I am liking the bottom so far but might lose that canopy and change the top to something different. Still keeping the bottom open to where all the blacksmithing tools and accessories are viewable.
Alright enough chatting out of me then hehe. Have a few shots of the first high res house I will be working to completion here. I do feel I could add a few more little things to it for sure but as it stands right now I would say its a pretty good start.
as always any feedback is always welcome