The Shortest Edge Path Tool works great when you're selecting vertices and edges within the UV Editor. On the other hand, it has its shortcomings when used in the Perspective View. You are only able to select the shortest edge path that is within a single UV shell. Also, you can't select a vertex that is on a Texture…
art direction and attention to detail has been on the decline ever since it's been cool to fire senior developers with decades of accumulated knowledge in order to outsource and save money. Our tools are more advanced than ever before, but tools are still tools, and require the skill to use them effectively. This is…
Hi, I'm currently trying to make an easy highpoly model from a lowpoly just by adding some bevels on hard edges for a game asset. As I tried it I encountered a whole new problem I can't find any information on in the forum. Pictures are easier than trying to describe it. The Bevel Tool offsets the faces until a fractional…
Attention tech artists! What is a good tool idea for a beginner-intermediate tech artist to put on their portfolio that will also be great for learning? :3 I am a solid 3D artist who can also code, but my implementation experience is low. Also my emphasis is environment art!
This is looking really cool I agree with Computron though on the depth of the pool its pretty shallow for a high dive like that. Another thing i would suggest is the lighting the scene is cool but the lighting itself doesnt seem to have any variation its pretty much just a reddish purple at the moment. Maybe try fooling…
Hi. I'm often in situations where I need to manually alter the normal direction on individual verts to fix shading issues on my models. Is there a tool in Maya to copy the normal direction from one vert to another? I'm currently using a hacked together script to do it but I'm surprised there isn't something in Maya by…
Looking to buy the commercial licence. We are currently using Suite 2.3.2 demo version install on laptops dell inspiron 15 7000 with i5 and Nvidia 1050 16g DDR4 / Photoshop CS6 v 13.0.1 x64. The NDO Window does not popup the tools like it is presented on tutorial "Quixel SUITE 2.0 Workflow Primer" . The rest of the Suite…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
It sounds like he wants to use a bezier curve or something as the shape of a slice. I imagine the easiest way to do something like that would be to make a line of verts extrude in the direction you want and then use some sort of boolean operation. Not sure how that works in 3ds max though since I mainly just use Blender.…