Hello [: This is the first time I try to convert one of my sculptures(Based on another artist concept) to a game character so I was doing the retopo, wondering if its a good practice or just good in general to leave holes in parts of the mesh that are hidden or don't have any good use, like the beard and hair since they…
I love this website and I've been on here for a while, but sometimes when I have things that I really need or want answers to, just posting it in Technical Talk isn't enough. It's great that the stuff I post there eventually gets read most of the time, but it just takes so long. My last question was answered by one of the…
hi i just got a fucking job in vfx industry, with one of the biggest companies here in czech republic. i wanna thank polycount for being awesome motherfucking community and everyone that keeps posting inspiring shit that makes my brain cum. this year i was gonna go to university, but it seems like i won't be doing it.…
Normalmaps cant do magic. Each pixel overwrites the normal of the lowpoly shading with the highpoly shading. The stronger the difference between high and lowpoly the more issues will arise. You are simply asking too much of a normalmap. You could give it a lot more texturespace and bit depth or you need to minimize the…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
@itsakshaydilip welcome to Polycount. The way this topic works is for members to embed an image, with a link to see more. The best way to link is a to your own Polycount thread, where you can get feedback on your work. Linking to an outside site isn't going to get you much feedback.
Hi all, we've finally released Majestic-12 for PC; and it's only $9.99. We've also included a 10% discount for any polycount users who use the discount code below. We've been working on this for the last 3 years, and many of you have watched the game's progress in this thread:…
Hello guys. About time I put some new parts in this computer. Will be getting new CPU, Motherboard and RAM. Going to keep the rest as I can't afford it atm. I've read other threads about upgrades and trying to keep it simple but just wanted to make sure I am not doing something wrong. Older parts that I am keeping are: -…
Hello Everybody! I am new here in Polycount and as I say in the title new to this field. My name is Alfonso and I am 26 (sigh..) and although I am from Barcelona (Spain), I have been living in Prague (Czech Republic) for 4 years. I have always been in one way or another in the design field, for the last years as a graphic…