The crates' low-poly has multiple materials assigned, meaning you will need to bake textures for each one. If you didn't do so, my guess is here lies the problem. Or simply use one material for all parts of the create. Then of course you need to pack UVs of all parts together. Attached you find a fbx of the modified…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
edit: COMISSION CLOSED! I've seen some work in places like thingiverse and such, but have yet to see someone make a model of the head that doesn't look a little... off, or with slight inaccuracies. I am looking to pay for a wearable version of the helmet that can be 3D printed on a Creality Ender 3 (likely in parts due to…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
Moreover, here are some reference images for the overall feeling and lighting, with quite a lot of incline towards the first image which gives more of a magical/ethereal feeling
spec i've never had any problems in my years making games with 5 sided polys (unless you are mesh smoothing then they could cause problems) but as long as the invisible edges are not doing dumb things it should all be fine, and besides the 5 sided polys are by far the least of this chaps problems. one thing i had to learn…
Hey guys, how are you doing? So... I never worked in a project that was developed to the end and honestly I feel kind of lost when I think about ways to be a better artist. I do work hard and been trying to get into the industry for the past years with no success but a lot of volunteer work. I have another job and draw in…
Alright, I wish I came here a long time ago, because looking back at all the good that came to my friends that participated here makes bang my head in frustration at what a poor decision Ive made. But greviences aside, heres what I have. (edit, duhh remembered how to make some makeshift wireframe on shaded in maya)…
Hi guys and girls (are there any girls here?), I just registered and I wanted to say hi first before I start chiming in with my crits and such. I am a female artist trying to get my start in game development. You can check out my site here if you'd like. www.melissa-preston.com (looks best on 1280*1024) I have been a Maya…