Hey everyone! This is a project for my advanced zBrush class. I was allowed to skip the intro class so this is my first real go at a full body sculpt. The goal for this class is to have a professional level, full body sculpt thats posed and textured. The goal for this model is a game ready, current gen character! *Edit*…
Yes that technique works great for sculpting planes. I'm trying to make a tileable sculpt by offsetting my subtools that I then can continue to sculpt and integrate new subtools on the seams.
Hey guys, It's been a while since my last thread. I'm working on a small project - a simple head sculpt for my portfolio. I'm not planning on retopologizing or even texturing this character. I just want to build the basic sculpt in full detail and create a render with Keyshot. Here is the progress I've made after today.…
I am a student at Staffordshire Uni, and I am currently taking a module in environment prototyping. In our first part of the assignment we had to choose a concept and sculpt high poly models in zbrush. I chose to base my environment off Scott Homer`s Bioshock Post Office http://scotthomer.co.uk/ Here are some of the…
Hiya. I would like a relatively unique static asset to be created. A brief rundown of the asset: * Sculpted slate/travertine tile. This will be black/dark grey. Depth of slate texturing will be deeper/heavier than what you'll find in reference imagery. * Tile will be (Feel) approximately 6" x 6" by 1" deep. The depth axis…
Hi all, I did some searching online but haven't found anything that yields really good results with what I'm going for. I was wondering if anyone happened to know a good technique for modeling or sculpting wraps like these:- http://www.pacquiaovsmayweather.net/wp-content/uploads/2012/01/Pacquiao-hand-wraps.jpg I've tried…
Thanks for the reply. I totally agree with the "perfect practice remark", which is why I would like to get a valid method established before I continue to practice thoroughly. I will definitely check out his classes, though I cannot enroll by the next deadline unfortunately. How did you do the skull? Did you do a…
Thanks @grumix8! @Capitto: there's not much to it. For the face, a lot of it is just hand sculpted noise, really simple. I used a lot of snake hook to get some clump shapes to break up the silhouette. Most of the fur is sculpted with an alpha that I made. I sculpted some extra shapes manually to break up the alpha but…
Hello everyone! My name is Katrine and I am a games design master student at Staffordshire Uni (UK) I have never used Zbrush before, and this is my first human sculpt so feedback would be much appreciated! The sculpt is 1.7 mil totalpoints. (Cloth is hard!) Here is the original piece by Emil Wolff, "Pan" . Thank you!