finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
Hi, My name is Andreas Strømberg I am a professional 3d artist specializing in weapons, props or environmental work. I have work experience with both AAA and Indie games. I am looking for freelance work, short or longer term. My Portfolio is at: www.strombergart.com You can contact me at: andreas.stromberg90@gmail.com
Hi! My name is Aleksandra and I am a 3D artist looking for work. My main passion is creating hand-painted props and environments, but I am open to all opportunities. I'm open to any kind of work, feel free to contact me. My portfolio: https://www.artstation.com/aleksandramilosevic Contact: aleksandramil95@gmail.com
Hi All, I am close to finishing a model using lots of help from the forum. https://sketchfab.com/models/083b67e592664d3c986113ef13b09bea Could you please give me a feedback? There was tons of work improving my workflow. Questions is, Is it a good enough piece for portfolio of an aspiring Enviro/Prop artist in game idustry?…
My Name is Marvin Washington and I'm a environment and prop artist. I'm available for full-time or freelance work, remote or on-site in the Seattle / Bellevue WA area. Below are some samples of my work and a link to my portfolio. Please PM or email me with any opportunities. wdcstudios@hotmail.com Portfolio…
Hey guys, Ain't been on here for a while and needed some crits, Have decided to create some fantasy props to include in my portfolio, If created to a good enough standard. This is however my first approach to painting textures and I am trying to achieve a stylized cartoony look. Screen grabs below Thanks
Hello Polycount, I would like to submit a few props and environments for critique. Viewport scenes rendered with Xoliul shader. Environments rendered in UDK. 90% of textures are hand-painted. You can visit my site marks3d.ca , but currently has outdated work. I would appreciate any critique before updating and applying to…
Morning All! I have a question regarding a multiple state game prop. I am needing to model a bag that is opened and closed. What is the best way to go about this? Do you start with a closed bag and sculpt your detail, export that version. Then (using Zbrush) use a layer and scuplt the bag open, export that version and go…
Hey guys I just wanted some critiques on my first prop since graduating Full Sail's Game Art program. I spent the last month modeling and texturing this gas pump. Please let me know anything that seems off, or could be better. I really appreciate it.