Hi there, I´m not exactly the most active user here, but I wanted to drop by and let you know that "The Book of Unwritten Tales" will finally be getting an english release on friday. It´s more or less an old school adventure game, parodying the world of Fantasy and RPG, and was received very well by press and players alike…
Cheers! R3D Creative looking for 1 more 3D sculptor for long-term miniature sculpting. These pages will show you what is the quality at least we are looking for: https://www.instagram.com/castnplay https://www.instagram.com/lord_of_the_print https://www.instagram.com/titanforgeminiatures Please send me your similar works.…
Hi guys, I want to polypaint my lowpoly character while maintaining hires details of my texture I'm projecting to it. The problem is - I have to subdivide it crazy amount of times resulting in about 21 millions of active points which later creates a problem for me when I try to export this supersubdivided hires model for…
Hellooo :) Can someone point me to a vertex paint workflow with Maya (I use 2014) and Cryengine? I am struggling to learn this engine, and I can't find nearly as good and up to date tutorials and info on Cryengine as I could on UDK. In the official documentation, there is a workflow described for Max and XSI...but not for…
Terrain systems are pretty complex sets of tools that do a lot of things for you. It's not just spitting out lumpy terrain but like Eric pointed out it also handles the complex layered material. The mesh you are using isn't set up to do vertex blending, it will need a lot more verts if you're going to paint masks into the…
Somebody stop me! The Mask project inspired by the 1994 movie with Jim Carrey was a nice fun project created as a game model but primarily for 3d printing so the highpoly model had to be sculpted to get as much detail as possible in the print.The Mask was created in Maya & Zbrush and the texturing was done in Substance…
I would like to transfer painted masks between two projects with the same UV. I know I can reimport a mesh. But I want to export painted layers (especially for masks) to another substance project.
First let me say Jessica that I've been watching you for a while off and on for about 2 years now and WOW you have really developed as a great artist! I'm really impressed. I do feel though that I should put my two cents in on the whole " should you paint in your lighting info into your diffuse" subject. Honestly, you can…
^ it sounds like there's something different about your middle guy that the other two don't share. This is what REAL video game dev is all about :P get your deductive problem solving hat on and work through it. whats with the cheesy painted scratches? - thats a job for your normal map. you can paint scratches into your…
I can understand that you might not find "hand-painting" textures fun, even with photo sourced textures you're going to want to do some painting at some point. Just try doing stuff. Yeah, they'll probably suck, and you'll hate them. But, if you don't try you'll never get better. I sucked at first. I sucked at textures for…