I am a game art student and for this quarter I'm doing my first ever complete environment. So far I have the basic layout and two plants done. Comments and critiques appreciated.
So I just wanted to practice in modeling some game-level parts. This one is a sci-fi base with flag podium for "Capture the flag" game mode. I was aiming to use as less tris as possible, so in the end it came to 2620 tris in total. Screengrabs and DirectX Shader. Feel free to give advice and criticize! :poly121: Thanks in…
My first post with actual work done. Started modo and 3d in general , so this is my third model , barrel and chair were the first ones. So here goes... about a day's work... Also i intend to finish the model if no one minds.
[ame] https://www.youtube.com/watch?v=YJmHKzUy0m0[/ame] Oh my ! Oh my! Crazy sweet stuff right there.:D The Tech artists who who worked on this have done some fabulous work..
Is there any way to change the keyboard shortcuts/navigation controls? This ALT+Double click framing my tools is getting ridiculously tedious having to zoom back in every few clicks.
After tinkering with it for a month, I believe it's almost finished. I just want to add the last few touches to make this an excellent portfolio piece. Thank you all for some of the past critiques as they have extremely helpful.
Hello guys, Looking for some advices on my scene before calling it finished. Lighting rendering part mostely. Also posting a screen of the scene earlier to show the improvement. Thank you