So, I heard GameFreak was thinking about release a Pokémon game for Nintendo 64 circa 1998~99, but they dropped the project for unknown reasons. So almost 20 years later I decided to make some mockups of how the game could have been. I also need to regain my motivation on making games since the Pokémon franchise was what…
Project name: ARCHON 2160 Brief description: A mediumsized project taking inspiration from the classic game Archon,1983 More information can be found in our FAQ and Designdocuments http://archon2160.pbwiki.com Target aim: Freeware Compensation: No compensation, we're just a bunch of (talented) hobbyists creating a great…
I really enjoyed posting PSC updates and getting comments and encouragement, so I'm starting a new thread for the next project :) . I'm now developing in Unity with Antares Universe node based programming plugin (which kicks ass btw) I should warn some posts and most videos will be presented by my gamedev alter-ego…
Those bands that run through the fog and ocean are from the depth fade node I've used in my shaders built with ASE. It has something to do with the depth texture. It only shows up on some devices. It's not present on Ipad, or older Android devices. Only Adreno GPUs as far as I can tell atm. I did manage to make it go away…
Ok. I got a pretty good reaction to my work at school. I'm a freshman. I felt good. Here's some of my 3D models in Arnold and Maya. and a traditional painting I originally went in with an intent to be a concept artist but after exploring all the other realms of things like gamedev, motion graphics, environment, character,…
Are you an experienced Animator ready work on animations in Brno, the capital of game development in central Europe? Then we want you! The job is mainly about animating and cooperation with programmers and designers to develop realistic in-game character animations. Part of the job is also cooperating with our own Motion…
Never felt a necessity to measure roughness to get realistic material. Usually it's so obvious visually. Besides same kind of material could always have some variation in roughness and still look perfectly real mostly. Also based on my gamedev experience it's pretty much dependent on a game implementation and while called…
[ame="http://www.youtube.com/watch?v=BT2pora5pbk"]"The Fields" Asset and Gameplay Demo Ludum Dare 29 - YouTube[/ame] To play The Fields, follow the link below. Don't forget to read the instructions! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29430 The Fields is about a colony of bunnies (one at a…
....uhhhh what? Montreal is one of the largest game development hubs in the world right now. The lucrative tax breaks are attracting heavy hitters all the time. Off the top of my head I can think of: Ubisoft Montreal - one of the biggest AAA studios in the world with almost 4k people at that location alone. Eidos Warner…
This is every artist's wet dream, finally a step forward. The workflow of making a high poly to throw away purely to waste time by baking down to a lower res model is obsolete and over a decade old. So the fact that this has come out will unleash our potential! Don't be scared guys, this purely benefits us and our artistic…