Project Name: Planet Postmoderna Planet Postmoderna - Currently in a Phase I, a virtual world demo. Brief Description: Postmoderna has been in pre-production since early 2008, and we are currently using Multiverse for the prototype. This project is designed to be fully organic and will be built by the players' efforts.…
I have to wonder how efficient and compliant the code it generates is. Code generating software tends to be odd at best and doesn't do well for making it easy for another person to come back and make changes because the markup is ambiguous and lacking good semantics/comments. I could see this as useful for someone too lazy…
I've got a bunch of models that come from a CAD program. I need to make them workable, so I can sculpt on them and add more detail. The meshes look like this: Note how they are separate elements. I can weld all the vertices and get one solid element, but the mesh flow is still awful. I don't have a lot of experience with…
the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.
No. You essentially pay only for updates. So pay 20$, cancel sub, pay again when interesting update come out. Sub is only for people who want access to Marketplace, bleeding edge source code, and ability to contribute to Epic code repository.
Ruz, I guess it works better when the artist and coder are friends since long back, and both have an understanding in game design. Usually it is the coder who has spent time coding games and trying out game ideas, while the artist has made art for pretend game, but actually has no real experience in game design. the coder…
Looks like it could be something promising... what are you using to code? I'm like you when it comes to things with code.. I know enough to cause havoc :) But seriously if it's going to be 2D have you looked into GameSalad, Stencyl or Scirra Construct? All pretty nice "codeless" engine that can publish to iPhone. Good luck!
I need to invert the green channel (in the attributes for the JS normalmapper node) if I've generated the map from the NVidia filter. Not doing so screws up the results in the MR render. Also, make sure that if you've got a Blinn shader applied (looks like you dont, but still) that your eccentricity isn't turned all the…
Hi friends, is it possible to run a game and then check which graphic mode the graphic cards runs currently (or was running before closing the game). Because i want to check something in Homeworld, but my analyzing tools don't work. There're parameters for forcing DX or openGL but i would like to check if they actually…