Hi everyone! FInal fantasy VII has been one of the most memorable Final Fantasy games for me, and making a fanart has always been at the back of my mind, so i started working on one of the more epic scenes i remember. this is a sketchfab view of it [sketchfab]66eaa1da98ba4a89878e862b648eb900[/sketchfab] Final Fantasy VII,…
Hi PolyCount, I have been a lurker for a while now, and decided to be a serious member of this forum. I have a tent scene that is going to be an interior scene, but because you can see the outside I have to fake the desert/ sky box with the lighting. I use sky light with directional light and few point lights. Any help…
My Epic Games account for some reason does not work in the UE4 AnswerHub, so I decided to post the question here. Currently looking for a way to disable lightmass computation for a terrain. At first I thought it was going to be as simple as changing it from "Static" to "Movable," but it wasn't. I can disable all the…
The GDC talk that some of the guys over at Bethesda put on a few years back is a treasure trove of info. https://www.youtube.com/watch?v=QBAM27YbKZg They also go over some of the history of their modular kits and the theories and decisions that lead them to work like they did. The thought process behind, why they made the…
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
I am not sure that epics inhouse spawning/painting systems support static mesh. There is a great plugin called Simple Scatter that does support this. It does not support reading the materials texture directly, but you can use a mask to control placement. So its just a matter of convert your textures to a mask. The one…
Same issue with foilage. If I zoom in close to the foilage. Ue4 crashes. Could anyone pls give any insight. I am beginning to suspect this might have something to do with laptop gpus and their drivers. I am using an RTX 2080, the laptop has a 64gb memory so I don't get what the issue might be. Maybe Epic hasn't given…
The tree from Epic was really close to one in my reference only the branches were too small. So I have just ported IT over to Blender and scaled the branches. Also I have tweaked the texture and material, original was too dark and different shade of green. You can see it in my firs screenshots. Here is already modified…
Since you've got a car, you could try getting the fuck out of Vegas: https://matadornetwork.com/trips/13-epic-landscapes-that-define-nevada/ https://stevesieren.wordpress.com/2010/06/07/landscape-photography-las-vegas/ https://www.outdoorphotographer.com/on-location/travel/vista-las-vegas/ I'm not sure how close any of…
looks awesome,the bag is particularly epic. id nearly make the eyes bigger though, they look a bit beady. The hair kinda looks like it is glowing from within at the moment. You might want to define the broader form of it before adding the hair 'texture' from a technical standpoint i would have given more space between the…