Hi PolyCount,
I have been a lurker for a while now, and decided to be a serious member of this forum.
I have a tent scene that is going to be an interior scene, but because you can see the outside I have to fake the desert/ sky box with the lighting. I use sky light with directional light and few point lights. Any help lighting my scene to make it look epic in UT3 would be very appreciate it.
Thanks!
Maz
Replies
You'd probably do well to paint/edit/texture a quick image to go wherever you need to show outdoor sky/clouds/horizon, and just use that "fullbright" (don't inherit any lighting from the rest of the scene), this will probably be the fastest and easiest to control method.
Also, don't be impatient. It's barely been 2 hours since you first posted your question. Bumping up a thread with a response like that is not doing you any favours, and if anything will make people less likely to help you.
Your first post was quite vague anyway, it's hard to give any advice when we have absolutely no idea what the scene looks like. A work-in-progress or preview image (hell, even a viewport screengrab) would help a lot.
2) Why not use UE3 instead of faking it?
3) Pics would be extremely helpful.
I am using UT3. Thought it would correct it in the first post, guess not.
Anyways here are screen shots. Thanks again
I know the lights are overblown and that was on purpose for experimental purposes.
It kept crashing everytime I rebuild the lights, probably because I have more than one directional light and so on. so here are just view port screen shots:
Inside the tent, which is the only thing you will see (it is not a level it is just an environment). I will put post processing around it.
Thanks again and please accept my apologies.
Thanks again Jordan.
So here is the deal I got the scene with the lights to work just fine EXCEPT when I have a skybox in there it does not render correctly with the lights, and yes they are inside the skybox. Any ideas? It is driving me nuts, everything has a light map, I was thinking of making the sky box into a cylinder instead of a geosphere since you cannot see anything further than just the backdrop?
If you guys got better ideas, I would desperately appreciate them. Thanks!
(Remember I want the outside to light up correctly, the inside of the tent is easy to take care of with point lights.)