My Epic Games account for some reason does not work in the UE4 AnswerHub, so I decided to post the question here.
Currently looking for a way to disable lightmass computation for a terrain. At first I thought it was going to be as simple as changing it from "Static" to "Movable," but it wasn't. I can disable all the parameters below; however, I can't seem to find a way to exclude the terrain from lightmass computation.
Was wondering if you guys know of a way to do this.
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For my current scene, it takes 2 mins and 30 seconds to build the lighting. When I add a landscape with "fill world" pressed and "static shadow" off, the time increases to 8 mins and 30 seconds.
As a test, I made an empty project with no objects and lighting. When Build Lighting is pressed, it does so instantly. However, when a landscape is added with "static shadow" off, it then becomes somewhere around 30 seconds to 2 minutes to build the lighting depending on the size of the landscape.
I was wondering where this additional computation is coming from.