I'm curious how people go about making a mouthbag. I've done a couple at this point and am finding it pretty awkward. In my current project I've got a LP and MidP version of a full body model in TopoGun from a ZBrush base model and am doing a HP now, which needs a mouthbag. Since I'm trying to match the LP and MP sculpts…
Overview
* Platform - PC, Mac, Linux * Engine - Unreal Engine 4 * Payment - Unpaid until Crowdfunding / Release (TBD) Game Summary 28th October 2008. You are Katja Evans – a 26 year old administration assistant for a global law firm. Minutes ago, a team of highly trained mercenaries took control of the office, taking…
Hello Everyone! My first post here, So I hope I'm received well. I was referred from the Interlopers community (of which I'm a long term member) to your talented community. I'm sure you guys get a lot of requests, most of them being a pointless waste of time, So I'll keep this quick and sweet. I work on a Half Life 2:…
Jagex Ltd, developer and publisher of the MMORPG adventure game RuneScape, are looking for a number of enthusiastic and energetic artists to join their graphics team on a 6 month contract Key duties include: Applying textures to existing models using a pre defined process; Working as a team and individually to complete…
Hello Everyone! Im Amiel and this is my WIP thread for my entry, a re imagine of Hextech Janna! The initial conceptualization of the story/art was originally her, flying above Piltover donning Piltover/Zaun clothing. However as I progressed with the piece, as well as going through her lore, I changed it up to a simpler…
there is an enviro artist with name @Taylor Brown who was doing some mentorship course, I forgot the name, maybe Clint Crumpler? Anyway this scene he's been working on has improved dramatically since he started so maybe he can tell you about that course. You've been doing this for awhile so you probably know your programs…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
I'm pretty rubbish at updating these because I always feel like I don't have enough to show, but Here we go anyway! This is where I'm at now: Lighting is very WIP, it's just a few dynamic lights scattered all over. I didn't want to waste too much time baking lights. The track is also very WIP, I spent all day yesterday…
That's really interesting and completely explains it. Thanks for the post. Agreed, that does help. I don't know though, sometime's I want to dream about it. It's like I'm getting better at what I do around the clock, or compiling everything I've learned with everything I already know. LOL, I did this last night and it…