Hey all, Electronic Gaming Solutions (yes, intentionally cheesy name) is looking for an artist to crank out 3 rough concepts by wed morning. They don't need to be "finished" or "polished", they just need to convey gameplay ideas, not a "look and feel". Think smack in the middle of a final piece and a sketch. All the…
Glad to see your site is up. I'll have to agree on alot of the valid points others have made so far. I love the texture work and the insomniac style you've captured. I think once you clean up all those meshes in the environment piece, it will step it up a few notches because its the only thing holding it back. Keep up the…
I'm a long-time viewer of this forum but I have rarely posted anything myself and after having seen so many inspirational threads seeing people start out uncertain to having some awesome pieces of work I have decided to try to become a more active member of the polycount community. Aaaanyway just as a matter of getting…
Hey everyone, Just thought id start a thread for a project I've been working on recently.I'm at a point now where I feel that this project is heading in the right direction. I'm creating a Medieval / Fantasy scene with the building as the focal point. I'm a big fan of Vigil (They will be missed) and Blizzards art style, so…
Hello, for some time Im concerned about question why some props and assets get sculpting pass others dont, and just use substance texture for some reason i wanted creating simple diorama and this question bother me what props should i sculpt and other just leave low as it
Ciao polycount! I'm coming up to the end of university soon and I am starting to apply for some jobs (Scary stuff) and thought it was time to post my portfolio on polycount for some feedback. I've literally been terrified to do this since I started 3D a year and a half ago, just because the quality of work on here is so…
Hello everyone, my name is Alberto from Italy. For who have just started and want to see how modeling works in Maya, i'm streaming on twitch everyday. My goal is to create a group of people that help each other and talks about 3D Modeling. If you have questions for Maya i'll try to help you. B) I will do personal projects…
hey guys, so I just started working on a new asset for a school project, and I decided to do a sci-fi Stem cell Dispenser. I'm still adding details and gathering more references to different parts and details I will add to the model. any critique and advice is more than welcome! I know I'm still in the beginning stages,…
Hey Polycount, I'm a college student in Game Development and am looking for C&C for my latest work: This is a 3D Re-creation of Juan Pablo Roldan's concept art (https://www.artstation.com/artwork/4bLN1). As you can see I am finished the whiteboxing stages of the piece and am onto the UV'ing and texturing phase. From what…
Looks like a linear vs gamma issue on the color map. I would check the bitmap settings in the material first. Another thing you can do is to setup similar lighting environment in both, using the same HDR environment, and tweaking.