hey guys, so I just started working on a new asset for a school project, and I decided to do a sci-fi Stem cell Dispenser. I'm still adding details and gathering more references to different parts and details I will add to the model. any critique and advice is more than welcome!
I know I'm still in the beginning stages, but this is what I have so far!
I'm also creating a module floor pannel for the Stem Cell Dispenser.
Here is the high poly and low poly
and my the light source for my machine will be coming from these pillars.
anyways, look forward to hearing back from you everyone!
Replies
Hopefully this helps!
and some references:
I also decided to remove the Old light pillars I had before because it started to get too busy.
If I were doing the tube I would not just have cracks in the glass but maybe a bit of dust and grime. However not really sure what your brief is so count this as a preference rather than a crit or anything lol.
If the UV's are still on top of one another in the 1,1 UV space (the bounding box you pack into) it can cause errors
The way to fix this is to
1. select all but one of the overlapping UV's
2. click the button in the lower left corner of the UV window (it looks like a crosshair)
3. and type in 1 for the U value next to it.. and hit enter
4. Click the crosshair button again so you don't accidentally start offsetting things by smaller numbers by scrolling with your mouse.
This will offset your UVs by 1 UV square keeping them in the exact same location on the map but out of bounds for when Max calculates the normal baking.
If you already did this I'm not sure what might be causing that error.
I tried to rebake the normals from my highpoly as well but it's still coming out the same results.
Thanks a lot for the response though! . hopefully i can get this figured out.