Hey fellas! I’m a concept artist and I make fairly stylized 2D digital art for environments in games and animations. My work involves concept sketching in addition to illustration. Here are some examples of my work. (The last one here is just a sketch for some visdev stuff, nothing finished) To see these images and more in…
Hey, We're a small team of 3 people and we just started working on a new MOBA game aimed at casual players. Currently, we're looking for a 3D character artist/modeler to transform our concepts into game-ready models. The art style we're going for is Stylized, Colorful and a bit Absurd. The in-game look will be entirely…
You've called it a 'cartoon village' but it completely lacks any sort of artistic direction. It just looks like blockout textures still. Look at some games such as World of Warcraft for a more stylised look. I'm not saying copy that style, but look at how they define materials and surfaces. Putting a cel shader on the…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…
Hey everyone! My names Kyle Valentin and I am a senior game art student. I have decided to do my final senior portfolio project on various 2d stylized vfx attacks and buffs and what not. I have had absolutely 0 training in animation, so a lot of basic animation principals I have mainly taught myself and am trying to…
Update: So I decided to update and improve my male and female basemeshes and in the process of that I decided that I should also plug the holes and weakness in my skill set, primarily focusing on naturalistic anatomy and structure, I dont want to stylize this. So Im starting with a woman and I will try and push this as…
Hi, my name is Nick. I have been doing 3D art professionally for about a year. I prefer and have mostly been doing realistic work, and have done some stylized work. I have done some work for an up and coming company and done work for a couple other companies. Recently, I have been doing realistic environment work, as well…
I've been working on this thing on and off for the last year
and a half. It started with me making the cat clock because I wanted to get
better at the highpoly > lowpoly workflow and needed to test how
adaptable PBR (which was pretty mysterious at the time) is to stylized textures. I love the art of Wildstar, housing…
I revamped the design and rigged this model. If you scroll down you can see the original concept/model and more shots of the final. ---- Original Post: This is the first time I tried the sculpt to re-topology workflow. In the original concept I wanted to give the girl tattoos all over her upper body, but I couldn't figure…
Thought I would start a new project and do a stylized hand-painted axe inspired from Darksiders. I really want to focus on hand-painted textures and low poly geometry. This is the concept art I am using for reference. I really like the shape of the axe but I am planning on mixing up the color's and materials to be my own.…