Update:
So I decided to update and improve my male and female basemeshes and in the process of that I decided that I should also plug the holes and weakness in my skill set, primarily focusing on naturalistic anatomy and structure, I dont want to stylize this.
So Im starting with a woman and I will try and push this as hard as I can hopefully to the point where is comparable with scan date in execution. Maybe I can do it maybe I cant, but I will try my best.
Im bouncing between my anatomy books, my anatomy for sculptors and referencing actual scan data packs Ive downloaded from Ten24.
After the woman I will attempt a man. Along the way if you think Im barking up the wrong tree or just sculpting things incorrectly please tell me, C&C is definitely welcomed.
Here is my current progress
Replies
I think I'll finally address the hands and feet this weekend.
The profile feels too large for a female.
Made a lot of changes to the head, face and refined the body got some work done on the hands.
The shoulders are a bit tense but I like silhouette it gives, Im not sure if its believable from a structural standpoint but it doesnt feel wrong IMO.
Looking forward to more updates.
I finished the hands and feet, and by finished I mean the structure and forms are in place, So I'll be moving onto skin work (wrinkles, creases, pores, rough spots, stretch areas, knuckles, etc.)
I also tossed out the temp eyes and put in some better ones, along with a poly paint base and gave her some eyelashes and eyebrows.
Thinking about making the final
This render is in Keyshot (With some updated texturing from last night). Keyshot will most likely be what the final is rendered in.
Also I would recommend giving the ears a more interesting shape it will give her more character.
Thanks, @neilberard
I also threw the colors into PS and started texturing, I still have some more sculpting to do in terms of details but I couldnt wait
Im back in toolbag.. Im bouncing back and forth between TB2 and Keyshot currently. Im wondering if toolbag will finally fall to its knees when i add in hair...
I would also suggest trying some alternative lighting, possibly just increasing the ambient contribution to remove the extremely dark shadows would do.
Combined with your very dark background I find it all a little too much personally.
As for the lighting it will be different in the next update, I play with the lights till I find something I like then stick with it until i get tired of it (right about now) and then swicth to something else.
Thanks slosh, I dont mind that comparison.
I think the nipples looks a little too low on the breasts
The nipples have been giving me some trouble, so thank you for the guidance. I'll nudge them a bit higher.
Looking at the 3/4 view i think I need to bring the back of neck in a bit.
Couple of small things, pull the corner of the breast/pec out toward the shoulder more. Looks bang on from the side, just need to nudge it over a bit.
Head is feeling nice, maybe a little more form around the modiolus and the base of her cranium/spine could go up a few cm to line up with her ear hole.
Asymmetry is going to add a hell of a lot from here on out.
Really looking forward to breaking symmetry soon and nudging things around.
Need to redo her eyebrows next.
then masking by paint intensity and
lastly inflating with the mask.
I did that on a lyer and then dialed things up or down until I got what Iiked.
Edit:
What the actual sculpt looks like in terms of detail:
Good points on the structure stuff, it's been mentioned before to me and I went back and sharpened planar structures and transitions but I'm going to revisit it again based on your feedback and see how it looks. Ditto on the breasts, those can be tricky. Thanks man!
Adjusted the breasts, nose, cheeks, jaw, and mouth area, some changes were smaller then others.
Hopefully she doesnt look as baby faced as before.
Keep up the nice work!
I'm not sure if you are aware but The Foundry made Mari free for non-commercial projects. I personally found the Mari workflow much nicer for getting these displacements to sing.
Grab Mari here https://www.thefoundry.co.uk/products/non-commercial/mari-non-commercial/
Keep at it man.
Looking really nice!
@jacob thomas Holy shit, I didnt know that they had made mari free for edu purposes. Thanks dude!
@Elithenia Thank you
Note to self, fix her ears.
Anyways, nice model. It's coming along nicely. Do you intend to add some more pronounced skin pore detail, further down? Or is that beyond the scope of this base mesh?
@Macrow Some chuckling is expected The shots there used a lower subdivision level so the finer details dont show up as clearly.
@Brandon.LaFrance Thanks! All the hair is fibermesh.
Sorry for the late replies
I decided to just wrap it up, so I baked things down to a decimated mesh and apply what I learned here to the next project
I put up a viewer file on artstation if anyone wants to twirl her around.
https://www.artstation.com/artwork/gxN8E