Hey everyone!
My names Kyle Valentin and I am a senior game art student. I have decided to do my final senior portfolio project on various 2d stylized vfx attacks and buffs and what not.
I have had absolutely 0 training in animation, so a lot of basic animation principals I have mainly taught myself and am trying to finesse, so any comments and critiques are more than welcome. I am working in Flash and bringing my effects all together in Unreal Engine 4, v 9.2.
I've only been working on this for a week so far, so it is still very rough, hasn't been in-betweened yet, and is still missing a few pieces for the actual finalized effect.
Here's what I have so far:
The actual attack itself
and a video in engine (hopefully):
https://www.youtube.com/watch?v=9WPVZ4NGw_c&feature=youtu.behttps://youtu.be/bqOExtgmY-s
Replies
You should take a look at the fx in Gigantic. http://polycount.com/discussion/137269/gigantic/p1
Also, if this is for a 3D game you should think about how your fx are going to look from multiple perspectives. Orbit the camera 45 degrees, 90 degrees, 180 degrees... does the effect still hold up?
Here is a little more work, inside the engine:
https://youtu.be/pcM_669IKdo
the orbiting fireballs:
https://youtu.be/Sy-byE-kTiA
and the new extended flamethrower attack
https://youtu.be/OeS9XqhxDQ8
Still has a bit of clean-up work on it, but I'm hoping to have it all together by next Wednesday and move on to the next one! Push comes to shove though, I will spend another week on it to make sure it's up to snuff!
https://youtu.be/snQw94E1sxw
https://www.youtube.com/watch?v=uXgEINaaP9Q&feature=youtu.be
and from the top
https://www.youtube.com/watch?v=Wj85cOqnJN0&feature=youtu.be
and here is a rough sketch for my next attack, a tech hologram shield
edit: I'm going to do something a little simpler, more so with the animation on the textures itself, than an entire big thing.