This is a big project I’ve been working on for a while now. The idea was to create a playable small area of the Stormveil Castle, inside Unreal, in a stylized look and close to isometric view. I’ll be using Blender for all the modeling and sculpting of the objects, and texturing in Substance Painter. The initial scope was…
miauu's Modifiers Presets allows you to create presets for almost all modifiers available in 3ds Max. The UI of the tool is embedded into the modifiers' UI. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be used across multiple instances of 3ds Max. Some…
Hello everybody, I'm modifying a script I've used in the past and am running into issues. The goal is to have a for loop that creates a StingrayPBS shader, then checks the "Use Color Map" attribute. The pain point is that the "Use Color Map" attribute doesn't seem accessible until after the loop is completed. I run the…
Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
Hi guys. Can you give advice about my problem with the texturing? I`m texture model in Substance Painter and export this in blender then. In material preview mode it`s look good, but in display render preview texture is black. I tried all advice from youtube, but unsuccesfully. Can you say me, where is my mistake, please?
Hi guys! I created the model of sword with the 3 parts( blade, garda and handle) and before combine it`s looks good, but after combine appear a problems. How i can to fix this?
Hey guys, I feel it's time to get some feedback on a piece I went back and readjusted. Any feedback is welcome, thanks in advance! Some real-life references:
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…
Hello. Is there any tutorials that talk about how to create a mask texture for a light function material in Unreal? I want to know how to make specific shapes. Here's what I mean. I have these two lamps: Making a circular mask for the light function was fairly straightforward. Just a line across the texture. But the lamp…
Hi everyone, as title says I am modeling some spools. The wood itself are all unique textures, however the cable is very long and I decided to go with trimsheets for it. When baking in Marmoset without the cable there is bleeding all over the mesh, and with the cable it creates errors as the UVs overshoot. How would you…