Hi I'm currently a student looking for internships and freelance/contract work for the summer. Ideally, I would like to get some experience working on a game to improve my skills and learn more things about game development in general. Here is my website with my portfolio and resume. http://joohsonart.blogspot.com/ Thank…
Hello to everyone! Recently I have put online my portfolio website covin3d.com for the future sake of finding a job in the videogame industry. I tried to make the site more user-friendly as possible, easy to read and see, but hey!, before this I haven't created a website in my entire life and I want some crit / tips for…
hey guys, so I graduated awhile ago from school and thought it would be about time that I would Post my Portfolio on here. I'm trying to get my foot in the industry, so i'm trying to get as much advice what I should and shouldn't showcase on my website. Anyways, Thanks for taking the time to check out my stuff. I'll also…
Applications closed, thanks for your interest Contract work for the design and illustration of 13 board game pieces and a playing board (similar to Chess/Checkers/Go etc.) The job involves taking some initial, basic designs of the playing pieces and creating artwork that will be used as reference for 3D modelling. Each of…
I would say that your name in the title and the environment artist has to much color and effects. Portfolio, Resume and Contact looks good. This is a tottaly personal opinion, but it got my attention and I didn´t like. I don´t realy care for big text over your images, but "Postapocalyptiv MetroStation" looked some kind of…
Its pretty dark but from what I can see you need to work on the scale of the water as its much too big at the moment. also some sort of transition from grass to the river bank would be an improvement as the gras is currently just going straight into the river. It may be a good idea to offset the setting sun to one side a…
Hi folks! I'm looking for an artist for ongoing work to create concept art to be used for eventual 3D modeling. This will involve some research/ideation of a category (such as post-apocolyptic wasteland, far-future scifi, fantasy monsters, etc) and creating multiple sheets of different concept art (black/white/grayscale,…
Hello polycount, its my first topic here. Im open for any tips, and critique. So here we go refence images. Clay models. w/o human who is here just for refernce height(180 cm) whole scene is 4198 triangles. Base textures, still lot to do, mostly in specular(just desaturated diffuse, nothing more there). But i need to…
This is a scene one might find in an Action/Adventure game of some sort... I've been working on trying to get some nice lightmaps (with radiosity etc.) rendered out of 3dsmax for the past week or so without much luck. I've just started trying Vray instead of the other renders. Having more luck, but it takes a long while to…
Hello all, This is a continuation of my previous thread, but since the project has taken a different direction, I figured it be better to start a new thread. Here's a link to my previous post: http://www.polycount.com/forum/showthread.php?t=156044 I've done some changes to the project as a whole. I decided to move the…