I'm looking though the Metal Gear Solid assets to see how things were done back in the day and I can't figure out how the texture shading is done. The texture fades to black along the bottom of the ceiling rock where it meets the wall: But I can't see how this is achieved. It's not a different texture: it doesn't seem to…
Hi everyone! I am having a problem i cant figure out.. So i have this ground plane: Now, i would usually use this method to blend some grass or some other texture to breakup the tiling: http://www.polycount.com/forum/showpost.php?p=1009650&postcount=637 But the problem is i am tiling the texture which is part of a uv map.…
Hello, Normally i would texture everything on one map for example a barrel or chair. However, i have recently started to try layered textures so i would have a base colour map and seperate maps for details, occlusion etc. The texture size of the multiples is smaller or the same size as a single texture but the quality is…
So in unreal you can use a texture to warp the uv's of another texture like so: I'm starting to figure out Unity Shaders but I'm kind of at a loss figuring out how to achieve this. Any input would be much appreciated.
I need tutourials on the following and I'm having trouble finding any decent ones. Science ficiton textrues (for example how to make steel corridor textures) and the hull textures for space ships. A tutourial on how to make skin textures. a Tutourial on making gun textrues. thanks for your time and if these questions have…
Hi guys! So I was wondering, should I create textures by myself or should I buy texture packs - I mean those texture packs which have a huge collection of high rez textures! Btw, I am still a student! Thanks!
I have an alpha sheet that has several decal textures in it. Rather than making an entirely new texture I was wondering if there was some way of sampling a sub section of it and then using that as a material for a particle. It seams like there should be some way to do this but I can't figure anything out. If anyone has any…
Hi all, How much textures are too much for modern PCs given the new lines of GPUs in the market going with 2gb + video memory. Basically lets say if I have 8 1024x1024 textures in one map how much of a performance hit you will get from it. Note that everything in the map is made out of these textures only.
Hi Guys, Probably an easy question for most of you :) So ive got a small winter scene going on, the ground is always in view. so if im guessing this right so is that texture. That texture is a tileable snow texture, im building some block which i could also use the same texture on. my question, do i use the same texture as…