I'm looking though the Metal Gear Solid assets to see how things were done back in the day and I can't figure out how the texture shading is done.
The texture fades to black along the bottom of the ceiling rock where it meets the wall:
But I can't see how this is achieved. It's not a different texture:
it doesn't seem to be achieved with normal weighting:
or vertex colors (unless I'm not visualizing it correctly):
What is this black magic? Apologies if I'm just missing something really obvious.
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