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Using a Texutre Atlas (Sampling Specific Texture Coordinates)

polycounter lvl 11
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jocose polycounter lvl 11
I have an alpha sheet that has several decal textures in it. Rather than making an entirely new texture I was wondering if there was some way of sampling a sub section of it and then using that as a material for a particle.

It seams like there should be some way to do this but I can't figure anything out. If anyone has any suggestions I would greatly appreciate it.

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