What Are You Working On? AMSTERDAM HILTON HOTEL ANTONIONEVES B1LL BRINGMEASUNKIST CHILLYDOG3D DUNCAN FOREVERSPRING FOZWROTH GRIFFIN GUYBRUSH HANDWICHES IG-515 INKOGNIT INSANIA ISADISTI JONAS RONNEGARD JOSH_LYNCH JUJU KAKTUZLIME KEND KESHANLAM KIMMOKAUNELA KUNGLAO LONEWOLF LUKI MARCO SPLASH MATHEW O MILLENIA MOD MSCHAIKA…
Hi everyone, Made a scene from 3 props for my portfolio and decided to post it here first, maybe some more experienced guys give an advice how to improve it :smile: I have used to go hunting with my dad when I was a child and we had that old house literally in the middle of the forest with this kind of a kitchen set -…
DXT5 is what is used most of the time for saving normal maps (and DXT1 for the rest) in TESIV: Skyrim but it's a lossy format and some people say that because normal maps are actually 3d vectors and not just perceived color their compression is a no-no. The option they recommend instead is halving the resolution…
Hello, My Maya student license is now expired, I need to find a new software. I was thinking about Blender, but there are several small issues while doing Game Art (where is Set Normal Angle ?!) and I don't feel comfortable with the soft. Maya is really too expensive. 4000$ for a software with features I'll never use…
I have a Unity scene for demonstrating in VR how different kinds of window shades will block different amounts of sunlight. This is eventually going to help architects choose shades for their buildings. Everything's great, except I can't get my Lens Flares to render properly. :( * I want the cross-shaped Lens Flare to only…
This position has been filled. Hi all, We are looking for a 2d sprite artist to work with us on a magic themed PvP game that is a cross between the Megaman Battle Network games and Clash Royale. The game is planned for release on PC in early 2019. We have a playable demo with temporary assets you can use to get a feel for…
No matter what I do, I can't get the metal finish look quite right. The metal in this gun is supposed to be a kind parkerized metal. It's so difficult to make this look right. I can't quite explain why I feel this doesn't look good to me, and I have no access to any real world parkerized metal for reference. I guess my…
Hey guys. I know theres so many normal mapping threads floating around here and there, Ive looked at so many articles on the technical stuff...Im just now starting to do alot of personal work for porfolio and Im trying to better understand how to get good bakes based on specific pieces of geometry. I have an object where…
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3…
the first part about the thing you'd want to know is right here [size=+2]Things you'd want to do[/size] So I hope this wall of text up here made some sense for you guys.) I find all this information on how stuff works really useful, but it’s not exactly what you would use on a day by day basis. It’s nice to read once, but…