Hi all.I am doing a personal project based off this great concept : https://www.artstation.com/artwork/8lJD8Q I made a variety of materials for the scene, as close to the colour palette as possible, a few shown below: And the base unreal scene, have worked on the basic landscape/sandbanks first. The larger rocks have the…
hi this is my 2nd UE 4 project(abandoned the 1st one because the scope was too big), im really looking forward to completing this one.here i just blocked the large pieces and some primary props, i only wanted to make 2 walls but now looking at it im thinking of adding side walls and expand the floor, ill be glad to hear…
Hey guys,I got into a pretty serious problem with the perspective in Vive VR via UE4, or maybe general VR. First off all, I don’t have any experience in working for VR before that. And I thought, if I work in real scale and put on my Vive everything will look exactly like it should be. But for me this doesnt work out for…
Hey guys! Intro This is my first time posting here, been lurking around for a long time. Last week I stumbled upon this amazing piece of art by Cosmin Hrincu and thought it would be pretty cool to turn into a 3D environment, also it would be a nice piece to practice with more natural assets such as foliage, rocks and…
Here is the latest environment that Ive worked on: Modeled in Maya / Zbrush / Marvelous, rendered in Ue4 and post in Photoshop: Any feedback / critique is highly appreciated!
I decided to bring this great concept art by Sylvain Sarrailh to UE4 and learn Substance Designer workflows in process. Progress so far: Critiques appreciated!