Hey guys, so i've made a block out in Maya that i've imported to UDK. I save out my package and save my level. But whenever i start it up again. All i see is the lightning builds but not level is displayed! :( what am i doing wrong?
Hey guys... so I'm trying to add another subdivision level to this model but zbrush won't let me. It says that I need to clear the previous ones or change the limit. I changed the limit.. and then looked and I had no sub levels to even delete. Can anyone help? Thanks
Hey, I'm looking for level design / set decorator tutorials for a friend who is just starting with Unreal Engine. I know I have seen plenty of high quality ones, but because I haven't been actively consuming them for plenty of years now, I don't really save them anymore. I tried to do a quick search and I know there are…
Hey to all, I was wondering how would anyone go about determining what is a Spec Level map vs. a Glossiness map in terms of actual usage. I might as well make it clear now that I'm also creating my own shader, so that also account for my confusion. I have been saving ladies and stopping trains, with my mere power of my…
NO STUDIOS OR TEAMS PLEASE SteamLabs has a unique opportunity for (1) talented artist to take an original game concept art and transform it into a 3D playable level in Unreal. You will be responsible for all stages of workflow production from modeling, sculpting, Substance texturing to level build out, lighting and…
the main problem i see here is that your level lacks an overall concept. What kind of game-mode is the level intended? Multiplayer-Map, Singleplayer-Mission? What kind of area do you want to show? There are tons of things you can aim for whithin the Crysis theme: a small outpost, an Radar or communication - Site, ... I…
We are currently looking for a full time Level Artist (Entry Level). Day to day activities will include: * Using pre-built art assets to construct and light 3D environments in our proprietary world editor * Work closely with the Senior Game Designer and Art Director to create varied layouts that take into account the rules…
We're seeking an experienced CryEngine 2 level designer for position of level optimization and other misc duties. Please reply here with a link to your portfolio. Thanks, WildWestGames Development Skype:Gusher5
I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
Image Copyright Tom Tallian @ http://tomtallian.com Okay, so I am sure all of you know about Tom Tallians Low Poly TF2 model pack is freely downloadable, which is awesome. Got me started on a pretty cool project, a Low Spec TF2 for older computers. I'm rigging, and adjusting all of his models to allow for lipsyncing and…