Update 02/13: ORIGINAL POST: Hey all! Not making the same mistake I made with my last pieces by waiting until a bunch of work was done before starting a thread. So, here's what I'm planning to be my next portfolio piece (assuming all goes well)... Moto! For those who don't know, Moto is an enemy from Nintendo's Metroid…
Hi Blender V2.79 How do I get a transparency to display in edit mode? Would help with retopo and adjusting the lopoly knuckle position. Object mode. Edit mode Thanks in advance! Cheerio
Hello everyone, I am switching to 3ds Max and I was wondering if there is an option to change the wireframe color when you enter sub-object mode ( edge/vert/face mode ). Maya and XSI have that option but I can't find it in max. Does anybody know if there is an option or a script ? Thanks. Top images - object mode Bottom -…
I agree with resistant, and if it matches the mood of your mod, maybe some decal skin variations, like maybe stuff that they scribble between battles. It looks like they're vehicles in UT2k4 which means you could conceivably create a few varying copies of each vehicle class... just to make things interesting.
Hi! I wonder is there any good way to expose all blending modes to Substance Painter? It seams that some of the generators have blending modes inside like for example "mask editor" So I made something similar using multi-switch but I'm not satisifed with this and I don't have one variable control on opacity - for each…
Heh... Wow I think my last post must have been like 8 years ago... Anyway, just working on my first serious attempt at character modeling For that, I took a concept that I liked and that offered a whole bunch of interesting challenges Ustanak is the main bad guy in RE6's Jake campaign and he's a tough mofo. I spent around…
Hi guys, i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse…
i haven't read everything but... -I'm not sure what you mean with 'true SubD' ? is there a fake SubD ?. Think i have been missing something. SubD lets you start with whatever you want (a box, a spline, an existing lowpoly model), it's just a toggle that goes from polygons to SubD and back anytime. You can usually do the…