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RE6 - Ustanak

chico
polycounter lvl 17
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chico polycounter lvl 17
Heh...
Wow I think my last post must have been like 8 years ago...

Anyway, just working on my first serious attempt at character modeling
For that, I took a concept that I liked and that offered a whole bunch of interesting challenges

Ustanak is the main bad guy in RE6's Jake campaign and he's a tough mofo.

I spent around 3 work weeks on him ( working one hour here and one hour there, outside
office)
I think this is pretty much almost done front/side views.
Although it is still WIP

The initial shapes I modeled in Low Poly Modo and sub-d and exported to 3d Coat for
sculpting.
All belts/equipment/mechanical arm were all modeled in Modo for refs.

Anyway, here the HP and it looks like this:

cSx0krD.jpg
asdDRu6.jpg

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