Heh...
Wow I think my last post must have been like 8 years ago...
Anyway, just working on my first serious attempt at character modeling
For that, I took a concept that I liked and that offered a whole bunch of interesting challenges
Ustanak is the main bad guy in RE6's Jake campaign and he's a tough mofo.
I spent around 3 work weeks on him ( working one hour here and one hour there, outside
office)
I think this is pretty much almost done front/side views.
Although it is still WIP
The initial shapes I modeled in Low Poly Modo and sub-d and exported to 3d Coat for
sculpting.
All belts/equipment/mechanical arm were all modeled in Modo for refs.
Anyway, here the HP and it looks like this:
Replies
I'm gonna post some low poly renders soon!
chico
If none, I guess I'll fix the obvious ( intersecting stuff) and move to LP
Thanks guys
How have you been man?