Hi guys,
i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse to normalmap conversion. I know it may sound foggy but if You go to the sculpt mode You'll see what i mean.
Anyone has a working pipeline for the sculpt mode?
Replies
Best tutorial I've seen for learning nDo sculpting is the AK tutorial here:
[ame="http://www.youtube.com/watch?v=UHa-h2S-NNY"]Complete nDo2 Breakdown - The AK - YouTube[/ame]