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NDO sculpt mode

c22dunbar
polycounter lvl 14
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c22dunbar polycounter lvl 14
Hi guys,

i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse to normalmap conversion. I know it may sound foggy but if You go to the sculpt mode You'll see what i mean.

Anyone has a working pipeline for the sculpt mode?

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