Hi all! Here's some test screenshots of a piece i've been finishing in my own time. I decided to do this version without any photo-textures to try and improve and learn new texturing/painting technqiues. Although it started out as being close to the original Ood character from the series - I eventually decided to start…
Hey polycount, I'm working on learning to create game resolution models from high poly sculpts. So far I have my sculpted head: and a first attempt at baking a normal map to a lower poly version: My goal is to have it fully mapped (spec, diff, normal) and textured in the Unity engine. Any pointers on how I should improve…
Finished and moved to top for ease of viewing. Hey guys, I know its been a while since I posted. Been working on some 3d print projects and 3d Scans. Working on a new quick sculpt though..going to try to keep this to 5 hours and see where I end up. This is based off the concept…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Hi All, Lurked around this forum for a long time, finally plucking up the courage to post something I'm happy with! This is my first (almost) finished full Zbrush sculpt. I started this a long time ago with the intention of learning ZBrush - getting to grips with hard surface and organic stuff at the same time..I recently…
Hello, I'm a student that is learning how to draw. However, I need help visualizing a character in 3D to draw from different angles. I drew something from front view. The final product should be reasonably affordable, and based in an anime style (with some anatomical features). It does not need to be textured/colored. I…
Hello! After 13 years of on and off hobby work I've finally got the stones to post on polycount (again). Been poking at this project for about 3-4 weeks now and almost done. Before I start on skin and painting I was hoping to have a fresh set of eyes on this. I'm hoping to have this be the first piece of my new portfolio.…
Well, I figure you can probably conclude that he cared enough about you as a person to risk your business as a customer. How many people who sign off with "sincerely" are truely sincere? Why do we use a sign off in the first place? Chances are, when the sign off was first used, it was used with sincerity. Nowadays, I'd bet…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…