Here is a early blockout of the DOTA 2 merchant I have been working on. Just trying to get all the pieces together the sculpt it real nice and purrty. UPDATE: Texture update, I have also added some more accessories. Almost done with this guy, just a bit moer work and he will be done. Enjoy!!
I'm amazed there hasn't been a thread for this already. I can't be the only one eagerly awaiting the ability to unleash some serious Van Damage! The new commercial (now with the "Oh no you didn't" song available for download) has got me totally ready for it. :poly130: Who's up for some co-op carnage? :poly142:
hey guys, so it's been quite sometime since I last posted something on this site, but I decided to work on a Merchant Cart based on a concept I found. This is Currently What I have after modelling. I decided to change couple minor things from the concept, but lend me your thoughts and advice, especially for props around…
~2250 triangles, which is over my 2000 budget. Bleh. Haven't done much character work, this is I think my 5th stab at organics after 4 years of doing weapons and such. :poly114: Looking for crits and such.
Hi! I'm new here in Polycount, I'm an Industrial Design student from Argentina and a automotive design enthusiast. Currently working on this AMG model, made with 3ds Max and rendered with Corona and Keyshot. I still have to model the headlights details, brakelights and minor stuffs to end the exterior. I'll upload more…
Hi folks. I'm a student right now and I thought I'd post up a couple of early renders of some of my portfolio characters. Here are some preliminary renders I set up just to show them off to some people. The merchant doesn't have anything but a colour texture so far, and some more work will be put into the details of his…
Finally got around to make'n a thread for this. Dug up my old airship from school and now updating it to game awesomeness. Original target was Cryengine. Ran into some snafu with the license server & rage converted to UDK D: Will attempt to make sense of it & 'functional' Fwoosh~ Initial paint overs of rooms I want.…
MERCUR is an Autonomous Unit for Transport of Information (AUTI). Just like Mercury, the swift messenger of the gods, in roman mythology, arriving at his destination is your only goal. Softwares used:- Zbrush;- 3dsmax;- 3D Coat;- Photoshop;- Illustrator. Making of https://vimeo.com/148038780 Artstation profile…
Hey guys, I've recently finished my final university project. Eventually I'd like to go back to this and rework some parts I feel are lacking so any crit is very welcome. With this project I aimed for current gen tech limits and aimed to learn as many softwares and workflows as possible. I have used 3ds Max, Marvelous and…
hello~ everyone This is first time to upload my portfolio. inspired by Mass effect and final fantasy. I used modo, zbrush, Digital fusion and photoshop Thank you for watching! I hope you guys enjoy it.