Hello. Sorry, man. But I don't think he knows what he's doing. The result looks like he just did 2 minutes of sculpting in Zbrush. If he actually spent 2 months on this then I don't think he's qualified to be taking commissions right now. Did you take a look at his portfolio before you hired him? I really hope you didn't…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
Hi everyone, I’d like to update you on the current process. I’ve just finished working on 2 objects for this project, and I’m quite proud of them (even though they might be a bit too detailed for the project) – my goal is to also become a prop artist, so these are things I think will be useful in the future. Old wooden…
Hello! I figure making a sketch book will be a good idea to keep track of some of my fresh thoughts on a project during progress/completion and hopefully get some feedback. I'm a 3D artist trying to improve my portfolio and skills. I graduated from game development 2 years ago, and worked in a visual merchandising company…
I know I could be feeding a movie file to the Compositor, but then it would take 2 steps (1. render video with color correction from VSE, 2. feed it to the Compositor to rotate it -90 degrees and render the result.) So I am trying to feed the Compositor with a render layer instead. But it's not working. I have both…
Hi, I'm trying to wrap my head around the idea of normals and baking down textures. I created a simple cube with 2 subdivisions and a .05 bevel and I smoothed it with 2 division. Ii noticed however that once i baked down the normals, the shading changes but I don't get that same rounded corners? does this have anything to…
Had this modeled sometime back.Discovered a lot of things while doing this. Polished it with complete new hair cards and material settings in Maya and Mermoset Toolbag. At this moment tri count is around 8k and 2 Tex Map Group for Hairs and Face (1k and 2k respectively). Wish to continue further wile learning a lot more…
hey polycounters, started this character for my 2nd year university project. would love some feedback while i work on it. I only have 2 more weeks on it so unfortunately cant change anything drastic. still have to rig and animate and in to unity. Progress so far... Concept(Design has changed a bit from this): Sculpt:…
Hey guys, I've been working on this "summoners stone" project for a while now and I'm looking for a way to make it a little more visually interesting. I would love any suggestions that might make this more visually striking. Also, I'm trying to get alphas to work in Marmoset 2 and I can't quite figure it out. I've tried…
Welcome to my latest Gumroad Master Fantasy Illustration Series Based on Kings Harem, a work over 6 months in the making. Part 1 includes a bonus 2 hour advanced visual storytelling lecture For full details, please visit www.gumroad.com/adamator Trailer (Part 1)…