hey polycounters,
started this character for my 2nd year university project. would love some feedback while i work on it. I only have 2 more weeks on it so unfortunately cant change anything drastic. still have to rig and animate and in to unity.
Progress so far...
Concept(Design has changed a bit from this):
Sculpt:
Texture 1:
Texture 2: (Still needs hair, major texture work, and maybe a item for the middle of the chest?)
Replies
It'd be nice to see texture flats and definitely wires, even though it's early into the project, it helps us understand how he's built a bit more.
I won't be much help on anatomy, not really a character guy, but color wise I'd try to work in a general gradient of light to dark and chose a light color and a shadow color and work those in as well. Right now it seems like your shadows (specifically those under the rib cage) are just black. It'd better to chose a cool shadow color ( in this case I'd maybe suggest a somewhat reddish purple and then working with a yellow-green light) and work that into your shadows. In addition to that general color variance would be good, but that's more of an end-game thing, at least in my work flow.
Also geo wise, it's hard to tell without wires but the lip of his ribcage looks really really sharp, I'd suggest adding some geo/champhering it a bit, to make it feel more organic and less low poly.
tldr: Try a necklace, pick and use a definite light and shadow color, don't use straight black, and soften the edge of the ribcage. Also where'd his little hip guards go?
ill fix up the ribcage area to, as it's pretty low poly atm.
@DWalker, i try and fix the ribcage side so it doesn't look to separate. i can take the steepness out to but not to much, as a personal thing i like it, even know its not to realistic, thanks heaps for the advice though.
so far my method is taking the AO map and running a gradient map on it in photoshop, give you a good control of shadows colors. then over that i hand paint over details, within my color pallete.
i didnt want this guy to have a "realistic" look as he is quite stylised and has some crazy forms, so i kept everything handpainted and havnt used any photo overlays.
hope that helps a bit, any more questions feel free to ask and ill get back to you asap.
cheers
Next time ill use quads wire frame for sure.
thanks for the feedback though