Dinosaur Games is a new development studio in the heart of Texas. Dinosaur Games was started by our very own polycounter, Jesse 'skankerzero' Sosa and his ex-coworkers. Their love for retro styled, arcade action games prompted them into action. Sosa tells us, "After being in the industry for over 10 years, we just wanted…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Provided is a list of what we are looking for and…
Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
Theres no job in art quite like a concept artist. Whole worlds are born with the stroke of a brush a moody painting of a harsh alien landscape, the intricate detail of scrollwork on a piece of armor, or even a simple pencil sketch of a funny little critter. The tiniest idea can take root and grow into an entire universe…
Here are the Phase 4 finalists for the Best non-FPS Mod category in its $1 Million Intel Make Something Unreal Contest. All finalists in this category (as well as in the best FPS Mod category) are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware…
Maybe. However this is not a game-industry specific issue, but something for years deeply entrenched in the gaming culture that now leaks into the related professional settings. This sort of issue tends to crop up whenever you have a field where low-key versions of this is tolerated in its non-professional counterpart. A…
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…
My colleague Ben Garnell, who also worked on some borderlands 2 stuff said that was all just flat faces where different parts met, didn't sound too complicated (but that's just hearsay). I think if you want to mix a lot of crazy, very different guns, it's the only way. it just gets too hard to combine otherwise. We did…
i didn't take pictures of the whole sculpting process, so some details only popped out in the final model :X retopo done in 3dcoat, unwrap just plain boring 3dsmax, i have been asked how i did it and i just don't see anything special about it, organic stuff is so easy these days and automatic unwrapping so often gave me…
The wrinkle maps are entirely engine dependent, you can do it in max by using a composite map and animating the opacity of each layer/wrinkle map. Each layer has its own blending options like Photoshop as well as a mask for each layer. Typically the opacity is wired to the same controller moving the morphs/bones around so…