3DS MAX LIGHTING TD Location: Los Angeles, CA Position Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of…
Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…
3DS MAX LIGHTING TD Location: Los Angeles, CA Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of styles…
Disregard assets because they are garbage. I am absolutely terrible at environments because no matter how much time I spent on a prop the lighting looks like crap. I usually give up when im blocking the scene out because I can't pinpoint whats off... so I figured if I do the lighting/terrain/sky first I can't blame my…
Hey guys. So I'm wondering if any of you have some good insight and or links/tutorials into how to achieve excellent dynamic lighting in CryEngine 3. I understand the basic ToD parameters, and how to achieve a 'general sunny day' type of scene/level. But with it typically looking rather flat and dull, I'm searching for…
i am doing a sci fi based basement interior in unreal engine but having problem with lighting the scene as directional light just cut through the back face of the model having this wierd shadows from above and if this is not the proper way how do i light the scene
Anyone here work at Avalanche, or anyone know what the light rig is for Just Cause 2. I'm seeing all this indirect lighting in the game and I'd really like to know how they are getting it? I'm assuming the world is way to big to bake lightmaps on and I don't see any dxt artifacting in the lighting. At first I thought it…
I've been trying to track down the cause of this issue but have not had any luck. If I find someone with a similar issue on the Unity forums nobody seems to have found a solution for it. After my light bake, I get this pixelated edge that can be seen only at certain angles and it doesn't matter how close/far the camera is…
Yeah you can go in a bunch of different directions with it. I think my friend's focuses on replication of real-world way-point lighting in games. But anything around how lighting affects player movement or actions is a pretty interesting topic. Navigation, choice, performance, etc. You could investigate it and then build a…
What? No they aren't. World properties has settings for character light environment. You can change direct and indirect brightness and contrast and other things there. So? There are holes between the wall planks, light comes in, hits the ground and bounces around. BAM, there's your indirect lighting for the indoors. You…