The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there, but I'm still chipping away with the idea from time to time, cats are hard! Attaching the concept I had: American McGee’s Alice Liddell 2025 - (CYBER)PUNK! - MAD (MAX) ALICE Although I only made the…
For all the those with TW2, some CDpjkt Red guys have (in their free time) made this unofficial rebalance mod. http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77 Sounds rather awesome (And I coincidentally just reinstalled tw2 the other night). Thought I'd share because it's something people would probably love but…
it doesnt matter if you need a low poly or a mid rang poly for animation ie with a smoothing algorithm on top. I'd do it like this: A/ sculpt the high rez in Mud box and maybe texture it. B/ Optimize the high poly in Mud box or another app like Mesh Lab. C/ Export the copy to an app where you can retopo and efficiently…
Hey there guys. Ironpyrite Here. Sorry this is my first post. I didn't come across polycount until just today! I'm a regular on some other dev forums. I am currently working on a demo game project in the unreal 3 engine and am in need of a fairly skilled modeller/texture artist. Ideally I'd like to get someone who I can…
Hey there, I represent an in-progress HL2 mod and I'm looking to shell out a bit of cash to get it rolling. I'm not looking to pay much, and this is mainly just for artists who want something on their portfolio or just want to help us out. You maintain all ownership of the art and are welcome to put it on a resume or…
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…