This is an abandoned mansion that I am creating in Unreal Engine as part of my university course. The mansion is based in the United States and is the former home of a wealthy American industrialist. I'm not working from a real location or concept.
Not many threads on the Shiva engine but the features seem decent. The pricing is nice compared to Unity, my question is does anyone know how it performs on mobiles, I'm interested in some 3D fun on Apple or Android. Many thanks for any help or input, If I have any joy I'll post somert on here. Had a play its pretty good,…
Burning Arrow Ltd is seeking an experienced 3D environment
artist to work alongside their development team on an upcoming PC title, “The
Other 99”. The role will be remote, and
will consist of a minimum contract length of 6 months with a possibility of
extension. The role focuses heavily on foliage; therefore a…
Hi guys, been lurking around for a while and never posted anything before as I thought my skills weren't very good. Got told by a great mind that I need to make mistakes and share them with others in order to move forward so here it is. This is a character that will be re-topologised for a game engine use. I'd welcome…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…
I am building a displacement/terrain exporter for the Valve Source Game Engine. One of the things I am trying to do is use the Projection Modifier for the source of the displacement geometry. For each vertex in the base geometry (a plane) there is a matching vertex in the projection cage... What I need is to be able to get…
A build engineer at YAGER sits at the border of
tools programming, IT and the development teams. Our core job is maintaining and extending the
build coverage to make sure we have shippable builds conforming to first party
needs. In addition we help set up and maintain automated tests for code and
content. We have a big…