Thanks for the forums, I've learned a lot from them the first time I read them. I think we had the same chat the first time I've posted at this website xD.I've ended up creating a vertex group from the back faces, setting their Face Strenght to Strong and adding a Weighted Normals assigning the created vertex group.…
I am working on a water shader in UE4 and I am stuck when it comes to making the waves smaller when they get closer to the coast. The vertex shader in UE4 can't read depth. Do you guys have any idea on how to get this result?
Hello. I am attempting to send a model from 3ds max to Mudbox and I keep getting an error regarding a high-valence vertex. I have looked into it and there seems to be no guides on how I edit the model in 3ds max to overcome the high valence, but there is loads for Maya. Could anyone help me out or point me in the right…
This thread talks about it. I would like to figure out how to calculate in Maya the number of vertices that an object will have when imported into Unreal. https://polycount.com/discussion/191096/is-it-possible-to-show-vert-count-in-maya-the-same-way-unreal-does/p1#Form_Comment In that thread, @throttlekitty says: "I think…
I've been looking through Ryan Hawkins 'Vertex' and wanted to try the Jeans texturing method (shown on page 176 onwards) on a character I've got. My question is, how would you go about getting an unwrap as clean as his, in order to then be able to use overlays when making the texture. I know I can relax with fixed boundary…
"Same goes to MoI or cad done models . Even if you have to re-do some tessellation parts projecting UVs back is usually simple and done together with vertex/split normals ." Yeah picking up on what gnoop said, a few industry guys I know of swear by CAD workflows which I suppose their inhouse pipelines may support i.e. CD…
MaxScript is strange. Some of the more difficult or intricate tasks it pretty much does for you, and yet some of the absolute simplest tasks like modifying a vertex position is difficult or undocumented. The Editable Mesh or Editable Poly methods don't work on the EP modifier, and I can't find anything suggesting how this…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Can someone help tell me what is the best method of removing vertex influence from bones? I have a character with rig set up and ready to be used, but when applied to skin modifier (this is required since I will be using MD5 format) some bones have much larger influence on the mesh, and I don't want that. I tried setting…
Hi guys I read this thread here: http://www.polycount.com/forum/showthread.php?t=65348 and I'm mostly using rick's maxscript, just testing things out. I'd like to assign a material's diffuse to vertex colours, and running this script:modPanel.addModToSelection (VertexPaint ()) ui:on$.modifiers[#VertexPaint].lightingModel =…