Is there a way to make instanced copies of layers in Photoshop? Like, if I paint on the original the copies update? For painting a tiling texture it would make my life way easier. I've searched and found nothing, but it seems like a pretty simple thing. Is this really a feature that's left out of the feature pinata that's…
Wrote up a post on my site about how I use the layered animation method to approach a run cycle https://www.thebrokentangent.com/news/2018/11/25/mage-run-cycle Enjoy!
We’ve just launched the Open Applications page on the official Project Rialto website. As we continue building our upcoming historical indie game set in Renaissance Venice, we’re opening the door to talented developers, artists, designers, and collaborators who want to be part of something ambitious and meaningful from the…
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?
Haven't seen the thread, but I've done similar stuff before. Just set the lighting layer to Overlay or Multiply, and underneath it paint your colorizing layer (with a base of gray or whatever you like)
I 'm using a stand alone standard Student Version of Maya 2016. The default layer panel below the channel box is not there. See image. I've tried : restarting, resetting preferences. ????
I just want to ask why dDo legacy have max limit for 6 custom layer textures per material group? Is there any way to use more than 6? I would like to move on to this software which is cool, but this limit is annoying for me. @edit Come on ... anyone?
So in NDO when I convert a selection to a normal, the layer editing window doesn't appear to let me change size, depth etc. I'm having a similar problem in DDO as well where after I've created a project, the window doesn't appear that has the albedo, gloss tabs etc.