Hi!I don't really know if this more UE or Blender topic. I'm doing the rigging stuff to Unreal Engine 4 with rigify workflow. It works perfectly, but it requires from you retargeting animations from marketplace. I'm thinking about to simplify the workflow with getting rid of "retarget step" on the engine and animating…
Hey guys, I'm a long time Silo user, and generally a fan of Maya style navigation and selections. I've had a long interest in Blender but was unusable for me out of the box. Pretty much about the time it got DynamicTopology (Dyntopo) Sculpting is when I got a hold of a custom setup that brought some sanity to the whole…
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
I've been trying to decide which of the two programs would be better for use with real time rendering for creating animated shorts and films, Blender or Unreal Engine 4? My goal is just to start learning how to animate, but I'm on a budget and don't have a high capacity computer for complex rendering, so I need to start…
so i've been scouring the net for a solution to my problem with no avail i am working on a TF2 model, just about done besides the facial animations so what is happening is i export the model with 2 frames of test flexes, however the flexes don't appear to do anything when i view it in HLMV i use smdtools 1.7 and blender…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
I've more or less forgotten how to make models. It's been two years since I last make one, and it was made in 3DS Max that I shouldn't really have been able to obtain. I've got an issue with a Storybook game which only accepts already Rendered images. Since I've taken advantage of nearly every Store Freebie in the last 5…