First: Export your main weighted mesh as an FBX, without animation. Import this as your skeletal mesh. (make sure animations are not checked on this export) Next: export your animations to Fbx files. I believe one file per sequence, as there is no internal sequence delimiting or import options that I have found. Make sure…
Hello. Looking for new work as Animator and VFX Artist. Here are my works: 3D game reel https://youtu.be/Ad4qmkQCNyA?feature=shared Slot games https://youtu.be/OicQj9hKMoM?si=1dhjBhk32JMg1tHT VFX https://youtu.be/uEMpqu-3AL4?feature=shared 2D game animation reel https://youtu.be/cMwwHzavo4M Contact me: artur-huk@rt-pro.com…
*** Position Filled for now. Will be back with more jobs soon. *** --- Hello There, We are still looking for a talented, creative, and collaborative a Lead 3D Character & 3D Animator (keyframe) artist to join our core team developing high quality Characters, Creatures & Animations for one of the biggest Strategy based…
Hello Fellow Animators, I've just started a new animation community on Slack called Smear Frame. In it's infancy, my hope is to bring together animators from all over, with different backgrounds and experience levels who have the chance to actively talk and have in-depth discussions about animation for games and film (tv…
Hi, We are looking for a freelancing 3D animator. Software: Maya The task: 100 minutes motion captured animation split into parts with captured facial animation. (25% of all the animation will be with 2 characters) Stylized character. The animations will need to be retargeted and enhanced to really sell the stylized look…
Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced animator to create a wide range of rigs and animations for human characters and creatures from an upcoming title. Responsibilities: - Creation of rigs and animation cycles for both humanoid and non humanoid characters and creatures…
If I make a parent constraint in FileA, and then I reference FileA into another scene, sometimes that parent constraints work and sometimes they don't. It seems random. I can have the actual FileA open and confirm that the parent constraint does work as expected. And in the other file where FileA is being referenced,…
We are looking for experienced In-Game Character Animators. All candidates should be able to demonstrate exceptional animation skills - in particular we will be looking to see examples of movement, character and the human figure. You will be self-motivated, responsive to direction and effective working to a brief. You'll…
Tactic Studios is a game developer specializing in creating premium video games for PC, PlayStation, and Xbox. We are looking for a talented character artist to join our team and create high quality 3D characters for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. We are looking…
Hey all, So I've made a simple animation for my game project but I added in IK solvers just to make it easier to animate the sequence because I thought you could easily just bake/collapse the animation to every frame and then delete the IK and the animation would remain intact. However, using the Motion Paths collapse…