Madruga Works, the creators of Planetbase and Dawn of Man, are looking for an experienced animator to create a wide range of rigs and animations for human characters and creatures from an upcoming title.
Responsibilities:
- Creation of rigs and animation cycles for both humanoid and non humanoid characters and creatures for the game.
Requirements:
- Being able to create efficient bone setups and rigs for a wide range of character and creatures with different types of anatomy.
- Strong knowledge of character kinematics, deformations and topology.
- Strong knowledge of character skinning and the involved technical workflows.
- Being able to create professional quality animation cycles.
- Proficiency in Unity (At least to export the animations and test them ingame).
- Proficiency in Blender (We could consider applicants who work using other software if they're especially skilled).
- Being an organized person, able to follow naming conventions consistently.
- Being familiar with version control (SVN).
Extra Points:
-Experience creating animations for 2.5D games.
-Experience creating rigs and animations for tentacled creatures.
-Available on GMT +/- 3 hours
If you think that you match the previous requirements, please send us your portfolio and your usual rates to our jobs email (Please mention “Animator” in the subject).