I thought it looked pretty good except for the dead facial animation. Take a lesson from LotR, Pirates, etc., that film live actors and use that mocap for the CG models. Their faces are just so dead, like the only thing animating are some aim constraints. I still think something like this is quite stupid to do in CG but…
hey soulsteady, as an artist who uses heavily based anime as a personal style, I have this advice for you. Follow the advice of the guys that posted before me. Learning good anatomy makes anime a whole lot better. Most of the top guys in japan are insanely good fine artists and painters that stylize their way towards the…
hey everyone, am working on this scope and am in the middle of the texturing phase, this is my first rendetion, I would love to have feedback and any critiques that you might have, . . Thankyou so much in advance
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
I was a huge fan of ACI, but I recognized and accepted its flaws. However the core gameplay was so impressive to me that I overlooked all of its flaws. This is not the case with ACII. I cant pick out any flaws. Everything that I noticed about the first game has been addressed. Fighting is more diverse (dual hidden blade…
Hey guys, like the title says, I need like guidance or advice on the industry. I meant to put advice from anyone else as well, just wanted some advice from someone at a studio already. So heres my deal, I have a dream and drive to want to work at Bungie studios. It may be shooting high but I have had this dream to go and…
Animation Can someone give me a break down or know of any tutorials for how rigged animation exports from maya 2012 to UDK. I take it we use FBX now? as Active X has been scrapped? Cheers. I just saw this on a 3DSmax thread but I think it will work for Maya, I will give it a try and be back to tell you how I got on.…
These characters are being done for a small FPS game called E X C A V A T I O N. They are modeled and textured in SketchUp Make, then exported to Blender for animation and further exporting. Video of the bot (pan around at 1:45): https://youtu.be/RuDup0QzINU?t=105 Few animations: https://www.youtube.com/shorts/i4bVahgUawA…
Hey everyone, I want to improve my 3D modeling skills and aim to create something similar to the black dragon model below. The model appears to be fully rigged and ready for animation. What software should I learn to achieve this level? Which techniques should I focus on? I’m currently using Blender, but I’m not sure what…