just saw this on eat3d. funny enough that i just attended a workshop going over this, though this vid seems like it would have a bit more of info. FROM EAT3d http://eat3d.com/free/zbrush_sss
Hey guys ive got a weapon asset with a holo sight and im trying to make the sight reticle transparent but have in the middle the red dot and circle. How would i approach this setup in photoshop and marmoset?
OK, let´s start modelling! It is not by me, I just found the link ;-) http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_Character_tutorial_1.htm
A free 170 paged insight on how to make a vehicle https://www.artstation.com/a/11838555 And another one - https://www.artstation.com/marketplace/p/XmvyB/breakdown-design-modelling-of-a-mech?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Join the fun 🍿and watch my latest episode where I reveal the magical journey of turning "ugly" into "pretty decent"! 🤣 Full Episode link: https://bit.ly/42zFLwn
I'm going to be making a little 3 part series on foliage. Now it may not be the most efficient way out there and by all means if I'm doing something that is teaching something really really bad, please correct me :) Anyways, enjoy! Part 1 (the basics): [ame] http://www.youtube.com/watch?v=pb_Lj9VL9AI[/ame]
I need to make a building or a house with 6000 poly limit, and a max texture of 1024x1024. Anyone know of any? And I mean ones that are actually good hahaha.