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Hello all. i would very much appreciate critiques and advice for my portfolio content. What to toss, what to keep, what to improve on keepers... Any thoughts are welcome. Thanks in advance :) Also here's a link to my artstation page: https://www.artstation.com/artist/emilie971
Hello all Polycounters ! First time I post one of my work here, don't know how it works, so I'll just giving you a link to the artstation page of the project (I hope that is not a problem to do so). And lets talk about it if you have some critiques to help me improve my future works ! Thanks for watching and have a nice…
Here is a current W.I.P feedback is very welcome =) i haven't spent much time sculpting recently so i'm trying hard to develop them again. Also, i understand the hut flaps are somewhat different in the concept but i was thinking about how i was going to build this hut and texture it and i considered just using this one…
Hello Polycounters, New member here. Have been peeking at the nice art posted around here and thought it was about time I actually signed up. :) Here is my humble portfolio, I've kept it simple but effective: http://www.sanderdl.co.nr/ I'm not yet looking for a job. But I am starting a game related course soon and thought…
So this is my first real project and I think for the most part it looks decent. I feel like one of the things I could improve on is for sure lighting and making my scenes and my models look more "busy" if that makes sense. But overall what do you think and what tutorials/tips do you have?? also as a side note I was…
http://spectaculese.blogspot.com/ Hey everyone, first time poster. I just finished up my first quarter of my senior project class at the Art Institute of California at San Diego and figured before I jumped into the second installment of the class (and polish up a website) I'd run what I have so far through the wringers.…
lets say i need a long wall ingame (unreal engine) i would generate a square (one face only) with default 01 uv and would apply trimsheet. i now could copypaste the one many times, then i would have a long wall. now when i want some variation like moss, i could use vertexpaint after tesselation/subdividing the mesh, but…
Hello fellas ! I decided to make modular building and thought what restaraunt "Puglia", based in New-York, will be the good choise (because it's have simple forms and etc). For now i have made windows, later i will make windows for the side building and make roof for both of them, and finally will make entrance. original…