Hello fellas ! I decided to make modular building and thought what restaraunt "Puglia", based in New-York, will be the good choise (because it's have simple forms and etc). For now i have made windows, later i will make windows for the side building and make roof for both of them, and finally will make entrance.
original
![IMG_3141.jpg](http://hungrygerald.com/wp-content/uploads/2013/01/IMG_3141.jpg)
my work
![8715302032_2c5ad4b2bd_k.jpg](http://farm8.staticflickr.com/7344/8715302032_2c5ad4b2bd_k.jpg)
Tell me what you like, what you didn't like, and if i done something wrong, please help
Have a nice day ! :poly124:
Replies
Looking good so far
The curve of the arches above the windows seems more subtle in the reference.
Thanks for advice, for now it's unique texture for all pieces, i really should have used masks.
Perhaps, i'll try to make them more subtle, and see what i will get.
So here is little update, without textures because i plan to work on it at the end.
I think i'll change roof a little, because for now it's not too modular for me.
(looks like image have bad resolution :poly136:)
I guess my next update will be final.
Are you planning to import these into an engine? You could further reduce poly's and reduce unwanted seams/clipping by stapling some of those verts to the corners of your modular windows. They'll snap alot easier.
Yes i plan to take it into the CryEngine, right now, leading by your advice, i reducing number of polys, update coming soon.
I decided to use UDK, instead of CryEngine, because there i have a little experience working with it.
Later i'll try to upload pictures with better resolution, and with wire if necessary.
Also, I won't consider it done until I see a greentooth on it